Monsters for Dungeons & Dragons (D&D) Fifth Edition (5e) D&D Beyond

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Vine Blight Tags: small plant cr1/2 Medium plant, neutral evil Armor Class 12 (natural armor) Hit Points 26 (4d8 + 8) Speed 10 ft. Condition Immunities blinded, deafened Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10 Languages understands Common but can't speak Challenge 1/2 (100 XP) False Appearance.

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Description Awakened plants gifted with the powers of intelligence and mobility, blights plague lands contaminated by darkness. Drinking that darkness from the soil, a blight carries out the will of ancient evil and attempts to spread that evil wherever it can. Roots of the Gulthias Tree.

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Vine Blight Medium plant · Neutral Evil Armor Class: 12 (natural armor) hit Points: 26 (4d8 + 4) Speed: 10ft. Str 15 Dex 8 Con 14 Wis 10 Int 5 Cha 3 Skills: Stealth +1 Condition Immunities: blinded, deafened Senses: blindsight 60 ft. (blind beyond this radius), passive perception 10 Languages: Common Challenge: 1/2

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Entangling Plants (Recharge Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures.

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Ready to play? Build unlimited D&D characters Create Now Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one.

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Monsters Vehicles Forums Returning 15 results for 'vine blight'. Other Suggestions: vile blight vine bright veins blight Vine Blight Monsters False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines.Constrict. Melee Weapon Attack: +4; {"diceNotation":"1d20+4","rollType":"to hit","rollAction

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STR 6 (-2) DEX 13 (+1) CON 12 (+1) INT 4 (-3) WIS 8 (-1) CHA 3 (-4) Skills Stealth +3 Damage Vulnerabilities Fire Condition Immunities Blinded, Deafened Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9 Languages understands Common but can't speak

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The Vine Blight is a monster in 5th ed. described in the Monster Manual (5e). Vine Blight Medium plant , neutral evil. Armor Class: Hit Points: 26 Speed: Senses: passive perception Challenge: 1/2 (100 xp) Features False Appearance Actions Constrict Entangling Plants Unofficial Description. Evil mass of vines.

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Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained .

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VINE BLIGHT - 5e stats Medium plant, neutral evil Armor Class 12 (natural armor) Hit Points 26 (4d8 + 8) Speed 10 ft. Proficiency Bonus +2 Proficiency Bonus +3 ( 5th Edition Advanced Mode) Skills Stealth + 1 Condition Immunities blinded, deafened Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10 Languages Common

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The most physically imposing blights, Vine Blights are tangled masses of humanoid vines. False Appearance allows them to mimic thickets until it's too late. Their chief abilities, Constrict and Entangling Plants, specialize in hindering and restraining foes. Vine Blights are clever ambushers rather than simple grapplers.

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Vine BlightHarvesting Table. Instructions: Because this creature is an Plant, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined).

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Traits False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines. Actions Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC: 12).

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Vines blights appeared as masses of vines. [1] Behavior[] Alone among the blights, vine blights could speak, and their connection to the spirit of the Gulthias tree that spawned them meant that they spoke in a broken version of the spirit's voice. They were known to taunt victims and bargain with more powerful foes. [1]

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